型番 All posts

Kataban Blog

Waku Waku 7 on Neo Geo AES: The Number Is Not a Sequel, and There Never Was One

The number in the title has fooled people for thirty years. Waku Waku 7 is not the seventh of anything: Sunsoft’s cartoon fighting game reached arcades on 21 November 1996 and came home on 27 December 1996 as a Neo Geo AES cartridge, product code NGH-225, at before tax, under the Japanese title . The English Wikipedia article is blunt about the number: “The ‘7’ in the title refers to the seven playable characters rather than indicating a sequel.”

It never got one, either. There is no Waku Waku 8, no remake, no revival. There is also no American cartridge: SNK published the arcade version in North America, but the home releases stayed in Japan — the Neo Geo AES cartridge, then a Sega Saturn port that needs a RAM cartridge to run, and a Neo Geo CD version that was cancelled before release. This guide covers what the cartridge is, why the home versions never left Japan, and how to find it — with the code at one shop and the hiragana title at the other.

  • Japanese title: (Waku Waku Seven), developed and published by Sunsoft ( / )
  • Neo Geo AES (home cartridge): 27 December 1996 · product code NGH-225 · before tax, as recorded by the Media Arts Database
  • Arcade (Neo Geo MVS): 21 November 1996 · board number NGM-225
  • Japan only at home: the Neo Geo Master List records a Japanese AES release and no English AES release; the Saturn port was Japan-exclusive too
  • Sega Saturn, 20 June 1997: two editions — bundled with the 1 MB RAM cartridge at before tax, or on its own at . The game needs that cartridge either way
  • Search in hiragana: finds it; the katakana spelling does not on Buyee. Kataban’s catalog takes either spelling (rechecked 13 October 2026)

What is Waku Waku 7, and what does the “7” mean?

It is a big, loud, cartoon-shaped one-on-one fighter, and the roster is the joke: the English Wikipedia article says the game “features nine characters with significantly different playstyles, each parodying well-known characters from other games”, while the development section explains that the 7 counts “the seven playable characters”. Everyone has a Harahara move — a charged super that cannot be blocked or easily dodged, but that an opponent can interrupt while it is winding up. Characters get launched through the screen and can be hit while they are down.

It was Sunsoft’s third fighting game, after a Super Famicom title in 1994 and an arcade release in 1995, and it is the one people remember. AllGame praised “the graphical presentation as among the best on Neo Geo”. Much later, reviewing the modern re-release, Complex ranked it the twelfth best SNK fighting game, calling it “a trip” with “tight gameplay, super cheery graphics, and hilarious super moves”.

Why is there no American cartridge?

Because the home versions never left Japan. The Neo Geo Master List records the Japanese AES release as 27 December 1996 and leaves both the English AES column and the CD column empty. Wikipedia’s infobox lists the publishers as “Sunsoft (JP), SNK (NA)” — that is the arcade game, which SNK distributed in North America. The cartridge you could take home was Japanese.

The disc versions that might have widened its reach did not happen either. Wikipedia records that “A Neo Geo CD version was planned but canceled due to the system’s poor market performance”, and that the game “was subsequently ported to the Sega Saturn exclusively in Japan”, where it “requires the Saturn’s 1 MB RAM expansion cartridge”. Sunsoft sold that Saturn version two ways on the same day, 20 June 1997: bundled with the RAM cartridge for before tax, or by itself for if you already had one.

So for most of the world, this was an arcade game for twenty years, and the ways to own it at home were all in Japanese.

Why was there never a sequel?

The title already looks like a sequel, which may be part of why nobody made one. Sunsoft moved away from fighting games after it, and the series stops at one entry: there is no second Waku Waku game on any platform.

What the game got instead was a steady stream of re-releases. In 2008 the Neo Geo version was included in Sunsoft’s Sunsoft Collection for PlayStation 2, although “licensing issues prevented inclusion of the Saturn version’s soundtrack”. The AES version reached the Japanese Wii Virtual Console on 27 April 2010 at 900 Wii Points. Hamster brought it back in the ACA NeoGeo line for PlayStation 4, Xbox One, Nintendo Switch and Windows; the Media Arts Database dates the Switch release to 3 March 2017 at including tax. Those re-releases are how the game finally got an English-language audience — the Switch version holds 76.25% on GameRankings.

Which release is the Japanese cartridge, and what is its code?

Neo Geo releases carry two numbers with the same digits: NGM- for the MVS arcade board and NGH- for the AES home cartridge. Here they are NGM-225 and NGH-225. Kataban’s catalog tracks the Japanese cartridge, row M759428 in the Agency for Cultural Affairs Media Arts Database: released 27 December 1996, published by (Sun Corporation, trading as Sunsoft), before tax, and a size of 259 Megs — the figure both the Master List and the database record.

That row has no product code of its own. We added NGH-225 to the catalog on 16 September 2026 from the Master List and from a Suruga-ya code search that returns this game and nothing else — which, as the next section shows, is unusual for these Neo Geo codes.

The Saturn release is catalogued twice in the Media Arts Database, once for each edition, and the two rows are identical in every field Kataban compares, so the catalog shows them as a single card. That is why a search for the title returns three results and not four.

Where can you buy the Japanese cartridge today?

Suruga-ya: the code works. On 16 September 2026, NGH-225 returned exactly one listing in the default view — — and with sold-out items shown it gave results: 14. Breakdown of that sold-out view on 16 September 2026: 10 this game, the others other Neo Geo titles. Searching the title instead showed results by default: 7 (this game: 6, across its formats), and with sold-out items shown: 41.

Buyee: the code fails, so use the hiragana title. NGH-225 returned nothing at all. The title with the platform name, , showed results: 6 (Neo Geo cartridge: 1). On 16 September 2026 the others were an arcade flyer, two PlayStation 2 Sunsoft compilations, a Saturn copy with its RAM cartridge and a guidebook. The bare title showed results: 3,028, because is a common word in Japanese shop names — on 16 September 2026 the first pages were glass beads and children’s books, with Saturn copies mixed in and no Neo Geo cartridge at all.

Do not use the katakana spelling. showed results on Buyee: 2,743, and on 16 September 2026 not one of them was this game — golf club heads, mostly. The game is written in hiragana, and Japanese shop searches take that literally.

Read the format before you pay. or ROM is the AES cartridge; or marks the Saturn bundle; is an arcade board; is a demo; is a manual on its own. Prices are a snapshot of 16 September 2026, not a going rate.

Why search Kataban for this one?

Because it forgives the spelling that the shops do not. Checked in a desktop browser on 16 September 2026, returns three results — the AES cartridge, the Saturn version and the Wii Virtual Console release — and Waku Waku 7 returns the same three. The katakana now returns the same three as well: since 13 October 2026, when a search finds nothing, the catalog tries again with hiragana and katakana treated as the same (rechecked 13 October 2026). At the shops it still finds nothing. NGH-225 returns one: the 1996 cartridge, with its code, its date and the kana to look under on a Japanese shelf ().

Waku Waku 7 · · Neo Geo AES, 27 December 1996 (NGH-225) · Sunsoft ()

Where to buy: Suruga-ya.jp — code (NGH-225) · Buyee — title ()
See the three releases on Kataban →

A fighting game named after its own roster size, sold at home only in Japan, ported once to a console that needed extra memory to run it, and never continued. The re-releases have made it easy to play. The 1996 cartridge is still the thing itself, and the number to look for is NGH-225.

Sources

  • Wikipedia (en), “Waku Waku 7” — developer Sunsoft, publishers “Sunsoft (JP), SNK (NA)”, director Yuichi Ueda, composer Masato Araikawa; released 21 November 1996 (arcade), 27 December 1996 (Neo Geo AES), 20 June 1997 (Saturn); “a 1996 fighting game developed and published by Sunsoft for the Neo Geo arcade platform”; “features nine characters with significantly different playstyles, each parodying well-known characters from other games”; the Harahara move “requires charging, is unblockable and difficult to dodge, but can be interrupted during the charging phase”; “The ‘7’ in the title refers to the seven playable characters rather than indicating a sequel.”; “A Neo Geo CD version was planned but canceled due to the system’s poor market performance.”; the game “was subsequently ported to the Sega Saturn exclusively in Japan and requires the Saturn’s 1 MB RAM expansion cartridge”; “The Neo Geo AES home version reached the Wii Virtual Console in Japan on April 27, 2010.”; “In 2008, the original Neo Geo version was included with Sunsoft’s compilation for PlayStation 2 titled Sunsoft Collection, though licensing issues prevented inclusion of the Saturn version’s soundtrack.”; “Hamster Corporation re-released the game as part of their ACA Neo Geo series for PlayStation 4, Xbox One, Nintendo Switch, and Windows.”; AllGame praised “the graphical presentation as among the best on Neo Geo”; the Switch re-release holds 76.25% on GameRankings; Complex ranked it the 12th best SNK fighting game, “a trip” with “tight gameplay, super cheery graphics, and hilarious super moves”. The article records no sequel (checked 16 September 2026)
  • Neo Geo Master List, NGH numbers — row “1996 | 225 | Sunsoft | Waku Waku 7 | 259 | Yes | 12.27.96 | | ” (columns: year, NGH, developer, title, meg count, MVS, Japanese AES, English AES, CD): MVS yes, Japanese AES 27 December 1996, English AES column empty, CD column empty (checked 16 September 2026)
  • Agency for Cultural Affairs Media Arts Database — M759428 (Neo Geo AES): , released , publisher , brand , copyright line ©1996 SUNSOFT, media , size 259, list price — the only price figure we found for the cartridge, and tax-exclusive as the database records it; the row has no schema:productID and no schema:gtin. M759429 (Sega Saturn, ): , , requirements . M759430 (Sega Saturn, standalone): , . M759427 (Wii Virtual Console): , , publisher . M744723 (Nintendo Switch, ): , , publisher . M733649 (arcade): . Checked on 16 September 2026 in the downloadable dataset and through the database’s live SPARQL endpoint
  • Suruga-ya search results, measured 16 September 2026 via raw search URLs (category=2): NGH-225 1 listing in the default view, (product 163000178); results with sold-out items shown (inStock=On): 14 (breakdown on 16 September 2026: 10 this game, the others being , , and ); the title results by default: 7 (this game: 6, including the Saturn editions and a demo cart), with sold-out items shown: 41; the katakana results by default: 26 (breakdown on 16 September 2026: 10 this game)
  • Buyee search results, measured 16 September 2026 in a desktop browser from a Japanese IP address (default tab): NGH-225 0 listings; results: 6 (Neo Geo cartridge: 1) — breakdown on 16 September 2026: , an arcade flyer, two PlayStation 2 discs, a sealed Saturn copy with the RAM cartridge and a guidebook; results: 3,028 — on 16 September 2026 the first hundred were dominated by unrelated sellers (glass beads, children’s books) with six Sega Saturn copies and no Neo Geo cartridge; results: 2,743 — on 16 September 2026 none of them this game
  • Kataban catalog, checked in a desktop browser on 16 September 2026: 3 results (Neo Geo AES, Sega Saturn, Wii), Waku Waku 7 3, 0 (rechecked on 13 October 2026: 3, the same three, after the catalog began retrying zero-result searches with hiragana and katakana treated as the same on 13 October 2026), NGH-225 1. The Media Arts Database carries two Saturn rows for this game; they are identical in every field the catalog compares, so they render as one card

Know the code, find the game

Type a Western title. Get the Japanese name, the cartridge code printed on the spine, and links to the shops that have it.

Or scan the barcode on the back of the box or case: open the scanner

Search a game